Class ReloadAttribute
Attribute specifying information to reload with UnityEngine.Rendering.ResourceReloader. This is only used in the editor and doesn't have any effect at runtime.
Implements
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: solution.dll
Syntax
[AttributeUsage(AttributeTargets.Field)]
public sealed class ReloadAttribute : Attribute, _Attribute
Constructors
ReloadAttribute(string, int, int, Package)
Creates a new ReloadAttribute for an array using automatic path name numbering.
Declaration
public ReloadAttribute(string pathFormat, int rangeMin, int rangeMax, ReloadAttribute.Package package = Package.Root)
Parameters
| Type | Name | Description |
|---|---|---|
| string | pathFormat | The format used for the path |
| int | rangeMin | The array start index (inclusive) |
| int | rangeMax | The array end index (exclusive) |
| ReloadAttribute.Package | package | The lookup method |
See Also
ResourceReloader
ReloadAttribute(string, Package)
Creates a new ReloadAttribute for a single resource.
Declaration
public ReloadAttribute(string path, ReloadAttribute.Package package = Package.Root)
Parameters
| Type | Name | Description |
|---|---|---|
| string | path | Search path |
| ReloadAttribute.Package | package | The lookup method |
See Also
ResourceReloader
ReloadAttribute(string[], Package)
Creates a new ReloadAttribute for an array by specifying each resource path individually.
Declaration
public ReloadAttribute(string[] paths, ReloadAttribute.Package package = Package.Root)
Parameters
| Type | Name | Description |
|---|---|---|
| string[] | paths | Search paths |
| ReloadAttribute.Package | package | The lookup method |
See Also
ResourceReloader
Implements
Extension Methods
See Also
ResourceReloader