Class UniversalRenderPipelineEditorResources
Class containing shader and texture resources needed in URP.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int)
Object.InstantiateAsync<T>(T, int, Transform)
Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsOfType<T>(bool)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>(bool)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: solution.dll
Syntax
public class UniversalRenderPipelineEditorResources : ScriptableObject
Fields
materials
Material resources used in URP.
Declaration
public UniversalRenderPipelineEditorResources.MaterialResources materials
Field Value
Type | Description |
---|---|
UniversalRenderPipelineEditorResources.MaterialResources |
See Also
shaders
Shader resources used in URP.
Declaration
public UniversalRenderPipelineEditorResources.ShaderResources shaders
Field Value
Type | Description |
---|---|
UniversalRenderPipelineEditorResources.ShaderResources |