Version: 2021.3
public static void DrawRect (Rect rect, Color color);

参数

rect 要绘制的矩形的位置和大小。
color 该矩形的颜色。

描述

在当前编辑器窗口中的指定位置以指定大小绘制一个着色的矩形。

使用此方法为您想要在编辑器中游戏对象的 Inspector 窗口中突出显示的区域提供颜色块。您还可以使用它们在编辑器中模拟统计信息,例如,编辑器内的生命条。

//First, create a script called “MyScript” and attach it to the Inspector window you would like to effect.You can create your own script name, but remember to change it in the script too.
//Create a folder and name it “Editor” in the Assets folder (if it doesn’t already exist). Put this script into the Editor folder to see it work automatically.

using UnityEngine; using UnityEditor;

// Uncomment the following line after replacing "MyScript" with your script name: // [CustomEditor(typeof(MyScript))] [CanEditMultipleObjects] public class EditorGUIDrawRectExample : Editor { //This is the value of the Slider float m_Value;

public override void OnInspectorGUI() { //This is the Label for the Slider GUI.Label(new Rect(0, 300, 100, 30), "Rectangle Width"); //This is the Slider that changes the size of the Rectangle drawn m_Value = GUI.HorizontalSlider(new Rect(100, 300, 100, 30), m_Value, 1.0f, 250.0f);

//The rectangle is drawn in the Editor (when MyScript is attached) with the width depending on the value of the Slider EditorGUI.DrawRect(new Rect(50, 350, m_Value, 70), Color.green); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961