Version: 2021.3

EditorUtility.SetCustomDiffTool

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public static void SetCustomDiffTool (string path, string twoWayDiff, string threeWayDiff, string mergeCommand, bool forceEnableCustomTool);

参数

path Diff tool path.
twoWayDiff Two - way diff command line.
threeWayDiff Three - way diff command line.
mergeCommand Merge command line.
forceEnableCustomTool Sets Custom Tool as current active Revision Control Diff/Merge tool.

描述

Set custom diff tool settings.

using UnityEditor;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("SetCustomDiffTool/DiffMerge")] public static void ExampleSetCustomDiffTool() { string path = "/Applications/DiffMerge.app/Contents/MacOS/DiffMerge"; string twoWayDiffCommandLine = "-t1 #LTITLE -t2 #RTITLE #LEFT #RIGHT"; string threeWayDiffCommandLine = "-t1 #LTITLE -t2 #ATITLE -t3 #RTITLE -ro2 #LEFT #ANCESTOR #RIGHT"; string mergeArguments = "-m -t1 #LTITLE -t2 #ATITLE -t3 #RTITLE -r #OUTPUT #LEFT #ANCESTOR #RIGHT";

EditorUtility.SetCustomDiffTool(path, twoWayDiffCommandLine, threeWayDiffCommandLine, mergeArguments); } }

For more information about diff tools, see Revision Control Diff/Merge.

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