Version: 2021.3

PlayerSettings.SetScriptingDefineSymbols

切换到手册
public static void SetScriptingDefineSymbols (Build.NamedBuildTarget buildTarget, string defines);
public static void SetScriptingDefineSymbols (Build.NamedBuildTarget buildTarget, string[] defines);

参数

buildTarget The NamedBuildTarget.
defines Symbols for this build target are passed as an array or as a string separated by semicolons.

描述

Set user-specified symbols for script compilation for the given build target.

To see defines string values go to Edit > Project Settings > Player Settings > Scripting Compilation > Scripting Define Symbols.

另请参阅:Platform Dependent Compilation

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961