光栅状态的值。
        Use this with RenderStateBlock and ScriptableRenderContext.DrawRenderers to override the GPU's render state.
Corresponds to the Conservative, Cull, ZClip, and Offset commands in ShaderLab.
See Also: RenderStateBlock, [[ScriptableRenderContext.DrawRenderers], ShaderLab command: Stencil.
      
| defaultValue | 光栅状态的默认值。 | 
| conservative | Enables conservative rasterization. Before using check for support via SystemInfo.supportsConservativeRaster property. | 
| cullingMode | 控制应该剔除多边形的哪些面(不绘制)。 | 
| depthClip | 根据深度启用裁剪。 | 
| offsetFactor | Scales the maximum Z slope in the GPU's depth bias setting. | 
| offsetUnits | Scales the minimum resolvable depth buffer value in the GPU's depth bias setting. | 
| RasterState | 创建具有给定值的新光栅状态。 |