Unity’s AR project template provides a starting point for augmented realityAugmented Reality (AR) uses computer graphics or video composited on top of a live video feed to augment the view and create interaction with real and virtual objects. More info
See in Glossary development in Unity. The template pre-installs the right packages needed for AR development, and the Scene hierarchy is pre-configured for AR.
Unity directly supports the following AR platforms:
For more information on how to start developing apps for these platforms in Unity, refer to their documentation in the list above.
This project template uses AR Foundation, Unity’s framework for multiplatform AR development. For more information on how to get started with AR Foundation and add AR features to your Project, refer to the:
To use the AR project template, follow these steps:
Device | Player type | Plug-in provider |
---|---|---|
ARCore devices | Android | ARCore |
ARKit devices | iOS | ARKit |
HoloLens | UWP | Windows Mixed RealityMixed Reality (MR) combines its own virtual environment with the user’s real-world environment and allows them to interact with each other. See in Glossary |
Magic Leap One | Lumin | Magic Leap |
Platform | Graphics API | Stereo rendering mode |
---|---|---|
ARCore devices | OpenGL ES 3.0 | N/A |
ARKit devices | Metal | N/A |
HoloLens | DX11 | Single Pass Instanced |
Magic Leap One | OpenGL ES 3.2 | Single Pass Instanced |
If you want to completely remove the example Assets from your Project, follow these steps:
Assets
folder.ExampleAssets
folder.ARSessionOrigin
GameObject.