Unity’s VRVirtual Reality More info
See in Glossary project template provides a starting point for virtual reality development in Unity. The template pre-installs the packages you need for VR development and is pre-configured with headset and controller tracking in the Scene hierarchy.
Unity directly supports the following VR platforms:
For more information on how to start developing apps for these platforms in Unity, refer to their documentation in the list above.
If you are planning to target Valve’s OpenVR platform, you must download Valve’s OpenVR Unity XR Plugin and their SteamVR Unity Plugin for input.
To use the VR project template, follow these steps:
Device | Player type | Plug-in provider |
---|---|---|
Oculus Quest | Android | Oculus |
Oculus Rift & Rift S | Standalone | Oculus |
Windows Mixed RealityMixed Reality (MR) combines its own virtual environment with the user’s real-world environment and allows them to interact with each other. See in Glossary VR |
UWP or 32-bit Windows | Windows Mixed Reality |
Platform | Graphics API | Stereo rendering mode |
---|---|---|
Oculus Quest | OpenGL ES 3.0 | Multiview |
Oculus Rift & Rift S | DX11 | Single pass instanced |
Windows Mixed Reality VR | DX11 | Single pass instanced |
If you want to completely remove the example Assets from your Project, follow these steps:
Assets
folder.ExampleAssets
folder.XRController
GameObjects in the Scene Inspector.