Enable Protection to AssetBundle with Encryption.
This allows you to encrypt the AssetBundles with a customize key. With this option enabled, BuildPipeline.BuildAssetBundles will build assetbundles which must be loaded by the customize key.
using UnityEngine; using UnityEditor;
public class Example { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Build AssetBundles with no special options //They will be written in the custom folder ("MyAssetBuilds") which needs to exist prior to this call. BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); }
//Creates a new item (Enable Protection) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Enable Protection")] static void BuildABsWithProtection() { //Build the AssetBundles in Enable Protection mode BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.EnableProtection | BuildAssetBundleOptions.ChunkBasedCompression , BuildTarget.StandaloneOSX); } }