Pack Virtual Geometry cluster when building the player.
See Also: BuildPipeline.BuildPlayer. The following script example illustrates how to use PackClustersIntoPlayer when building a player. Create a project and add the script under Assets/Editor.
using UnityEditor; using UnityEngine;
public class PackClustersIntoPlayerExample : MonoBehaviour { [MenuItem("Build/PackClustersIntoPlayer example")] public static void MyBuild() { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { "Assets/scene.unity" }; buildPlayerOptions.locationPathName = "DetailedReportBuild/MyGame.exe"; buildPlayerOptions.target = BuildTarget.StandaloneWindows64;
buildPlayerOptions.options = BuildOptions.PackClustersIntoPlayer;
var buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions); } }