Upload the asset dependency map of the entire project to cache server.
This method uploads asset dependency map(GUIDtoGUIDs), collected by Editor, to the cache server so that these data can be retrieved in other non-Editor situations. *Must be used in conjunction with the latest version of the Tuanjie Accelerator, and requires the cache server host and namespace to be properly configured.
using UnityEditor; using UnityEngine;
public class UploadAssetDependency: MonoBehaviour { [MenuItem("Source/UploadReference", false, 1)] private static void UploadReference() { CacheServer.UploadReference(); } }
Simply upload full asset dependency data to the cache server.