IK solver for chained bones using a heuristic method.
See Also: IKBase,SingleGoalIKBase,HeuristicType.
| boneCount | Gets the total number of bones currently in the chain. |
| endRotationWeight | Gets or sets the influence weight (0-1 range) of the goal's rotation on the last bone in the chain. Higher values make the end bone's rotation more closely match the goal's rotation. |
| iterations | Gets or sets the maximum number of iterations allowed for the IK calculations. |
| tolerance | Gets or sets the distance threshold between the root bone and the IK goal. If the distance is less than this value, the IK iteration will terminate. |
| weight | Gets or sets the overall influence weight (0-1 range) of the IK solver on the bone chain. Higher values increase the solver's effect relative to other animations. |
| AddBone | Adds a bone transform to the end of the chain. |
| ClearBones | Clears all bones from the current IK chain. |
| GetBone | Retrieves the bone transform at the specified index in the chain. |
| InsertBone | Inserts a bone transform at the specified index in the chain, shifting subsequent bones outward. |
| RemoveBone | Removes the specified bone from the chain. |
| SetBone | Replaces the bone transform at the specified index with a new transform. |