Building an application for OpenHarmony can take a significant amount of time. For faster iterations during development, you can patch the application package instead of rebuilding it. When you patch an application package, Tuanjie only processes files you made changes to since the last patch and sends them to the connected OpenHarmony device.
Platform | Application patching |
---|---|
OpenHarmony | Support |
To patch an application, you can use the Tuanjie Editor or, if you implement your own build pipeline, the scripting API.
The first time you patch an application, Tuanjie sets up the patch application environment on the device. This means that the first patch takes longer than future patches.
To patch an application from the Tuanjie Editor:
If you implement your own build pipeline, you can use the scripting API to patch your application. To do this, pass the BuildOptions.BuildScriptsOnly and BuildOptions.PatchPackage options to the BuildPipeline.BuildPlayer method.
For example:
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
buildPlayerOptions.scenes = new[] { "Assets/Scene1.unity"};
buildPlayerOptions.target = BuildTarget.OpenHarmony;
// Use Patch & Run for all builds for optimal turn-around times.
// (In prior versions, an initial regular Build & Run was necessary.)
buildPlayerOptions.options = BuildOptions.PatchPackage | BuildOptions.AutoRunPlayer | BuildOptions.Development;
BuildPipeline.BuildPlayer(buildPlayerOptions);
When you patch an application, Tuanjie:
/data/app/el1/bundle/public/<PackageName>/ShadowFiles/
./data/app/el1/bundle/public/<PackageName>/ShadowFiles/lib
.When the application starts, it checks for a marker file inside the HAP. If the marker exists, the application redirects its file reads to the ShadowFiles
directory.
A Build & Run doesn’t clear any of the patch files. Instead, it replaces the HAP install. This disables the redirect to the ShadowFiles
directory. This means that subsequent patch builds can re-use unchanged files.
You can use the OpenHarmony storage settings to clear the application’s cache. Clearing the cache removes the patch files installed by the application patching build process.
The steps to clear an application’s cache are different depending on the OpenHarmony device. To find the steps for your device: