Version: 1.10
LanguageEnglish
  • C#

AnimationStateMachinePlayable.CrossFade

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void CrossFade(int stateHash, float transitionDuration, float normalizedTime = float.NegativeInfinity);

Parameters

stateHash The hash of the state name to transition to.
transitionDuration The duration of the transition in normalized time.
normalizedTime The normalized time offset to start the state at. Defaults to float.NegativeInfinity.

Description

Transitions to the specified state using normalized time.

Creates a crossfade transition to the specified state. The transition duration is specified in normalized time (relative to the state's duration). Use this method when you want to transition based on the state's normalized time scale.