struct in UnityEngine.Animations
/
Implemented in:UnityEngine.AnimationModule
Implements interfaces:IPlayable
An implementation of IPlayable that controls an animation StateMachine.
NOTE: You can use PlayableExtensions methods with AnimationStateMachinePlayable objects.
| Null | Returns an invalid AnimationStateMachinePlayable. |
| CrossFade | Transitions to the specified state using normalized time. |
| CrossFadeInFixedTime | Transitions to the specified state using fixed time. |
| GetAnimatorTransitionInfo | Returns an AnimatorTransitionInfo with the informations on the current transition. |
| GetCurrentAnimatorStateInfo | Returns an AnimatorStateInfo with the information on the current state. |
| GetNextAnimatorStateInfo | Returns an AnimatorStateInfo with the information on the next state. |
| GotoState | Transitions to the specified state using transition parameters. |
| IsInTransition | Returns true if there is a transition on the current playable, false otherwise. |
| Play | Plays the specified state using normalized time. |
| PlayInFixedTime | Plays the specified state using fixed time. |
| SetStatePlayable | Returns an bool for whether setting is completed. |
| SetTransitionIndexOffset | Sets the transition index offset for the state machine. |
| Create | Creates an [[AnimationStateMachinePlayable] in the PlayableGraph. |