Version: 1.10
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  • C#

AnimationStateMachinePlayable.CrossFadeInFixedTime

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Declaration

public void CrossFadeInFixedTime(int stateHash, float transitionDuration, float fixedTime = 0.0f);

Parameters

stateHash The hash of the state name to transition to.
transitionDuration The duration of the transition in fixed time (seconds).
fixedTime The fixed time offset to start the state at. Defaults to 0.0f.

Description

Transitions to the specified state using fixed time.

Creates a crossfade transition to the specified state. The transition duration is specified in fixed time (seconds), independent of the state's duration. Use this method when you want to transition based on absolute time.