Version: 1.10
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  • C#

AnimationStateMachinePlayable.Play

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Declaration

public void Play(int stateNameHash, float normalizedTime = float.NegativeInfinity);

Parameters

stateHash The hash of the state name to play.
normalizedTime The normalized time offset to start the state at. Defaults to float.NegativeInfinity.

Description

Plays the specified state using normalized time.

Plays the specified state. Use this method when you want to play the state based on the state's normalized time scale.