Version: 1.10
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  • C#

AnimationStateMachinePlayable.PlayInFixedTime

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Declaration

public void PlayInFixedTime(int stateNameHash, float fixedTime = float.NegativeInfinity);

Parameters

stateHash The hash of the state name to play.
fixedTime The fixed time offset to start the state at. Defaults to 0.0f.

Description

Plays the specified state using fixed time.

Plays the specified state. Use this method when you want to play the state based on absolute time.