Settings related to a bone chain for animation retargeting.
This class contains configuration options for a bone chain, allowing for fine-tuned control over Forward Kinematics (FK) and Inverse Kinematics (IK) processes during animation retargeting. See Also: BoneChain.
| activateFK | Indicates whether to activate the FK step for retargeting. |
| activateIK | Indicates whether to activate the IK step for retargeting. |
| rotationOffsetIK | Gets the extra rotation offset for the IK goal. |
| targetChainName | Gets the name of the target chain used for mapping. |
| translationOffsetIK | Gets the extra translation offset for the IK goal. |
| weightFKRotation | Gets the weight of rotation applied during the FK step. |
| weightFKTranslation | Gets the weight of translation applied during the FK step. |
| weightIKSource | Gets the weight between the IK goal of the source and the target. |
| weightIKSources | Gets the weights between the IK goals of the source and target, divided into X, Y, and Z axis. |