Version: 1.7
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  • C#

BoneChainSettings

struct in UnityEngine.Animations

/

Implemented in:UnityEngine.AnimationModule

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Description

Settings related to a bone chain for animation retargeting.

This class contains configuration options for a bone chain, allowing for fine-tuned control over Forward Kinematics (FK) and Inverse Kinematics (IK) processes during animation retargeting. See Also: BoneChain.

Properties

activateFKIndicates whether to activate the FK step for retargeting.
activateIKIndicates whether to activate the IK step for retargeting.
rotationOffsetIKGets the extra rotation offset for the IK goal.
targetChainNameGets the name of the target chain used for mapping.
translationOffsetIKGets the extra translation offset for the IK goal.
weightFKRotationGets the weight of rotation applied during the FK step.
weightFKTranslationGets the weight of translation applied during the FK step.
weightIKSourceGets the weight between the IK goal of the source and the target.
weightIKSourcesGets the weights between the IK goals of the source and target, divided into X, Y, and Z axis.