Determines whether the Player should run when the application is in the background.
By default, this property is set to false and the application pauses when it's in the background.
Android: On Android, this property works only when the application is visible and not when it's in focused state. For example, when the application is run in multi-window mode on devices, such as Samsung Dex and Oculus Quest 2.
If the application is running in the background, it pauses regardless of the Application.runInBackground
property. If you want to execute tasks while it's in background, you need to implement the background service.
Note: This property is ignored on iOS.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { Application.runInBackground = true; } }