Version: 1.3
LanguageEnglish
  • C#

EditorGUI.DrawRect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void DrawRect(Rect rect, Color color);

Parameters

rect The position and size of the rectangle to draw.
color The color of the rectange.

Description

Draws a filled rectangle of color at the specified position and size within the current editor window.

Use this to give blocks of Color to areas you want to highlight in the Inspector window of a GameObject in the Editor. You can also use them to simulate statistics in the Editor, for example, an in-Editor health bar.

using UnityEngine;
using UnityEditor;

public class EditorGUIDrawRectExample : EditorWindow { //This is the value of the Slider float m_Value = 50;

[MenuItem("Example/Draw Rect")] static void Init() { var window = (EditorGUIDrawRectExample)GetWindow(typeof(EditorGUIDrawRectExample)); window.position = new Rect(0, 0, 350, 300); }

void OnGUI() { //This is the Label for the Slider GUI.Label(new Rect(0, 0, 100, 30), "Rectangle Width"); //This is the Slider that changes the size of the Rectangle drawn m_Value = GUI.HorizontalSlider(new Rect(100, 0, 100, 30), m_Value, 1.0f, 250.0f);

//The rectangle is drawn in the Editor (when MyScript is attached) with the width depending on the value of the Slider EditorGUI.DrawRect(new Rect(50, 50, m_Value, 70), Color.green); } }