Version: 1.3
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GUILayoutUtility.GetRect

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Declaration

public static Rect GetRect(GUIContent content, GUIStyle style);

Declaration

public static Rect GetRect(GUIContent content, GUIStyle style, params GUILayoutOption[] options);

Parameters

content The content to make room for displaying.
style The GUIStyle to layout for.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Rect A rectangle that is large enough to contain content when rendered in style.

Description

Reserve layout space for a rectangle for displaying some contents with a specific style.

using UnityEngine;

public class ExampleScript : MonoBehaviour { // Shows the button rect properties in a label when the mouse is over it GUIContent buttonText = new GUIContent("some button"); GUIStyle buttonStyle = GUIStyle.none;

void OnGUI() { Rect rt = GUILayoutUtility.GetRect(buttonText, buttonStyle); if (rt.Contains(Event.current.mousePosition)) { GUI.Label(new Rect(0, 20, 200, 70), "PosX: " + rt.x + "\nPosY: " + rt.y + "\nWidth: " + rt.width + "\nHeight: " + rt.height); } GUI.Button(rt, buttonText, buttonStyle); } }

Declaration

public static Rect GetRect(float width, float height);

Declaration

public static Rect GetRect(float width, float height, GUIStyle style);

Declaration

public static Rect GetRect(float width, float height, params GUILayoutOption[] options);

Declaration

public static Rect GetRect(float width, float height, GUIStyle style, params GUILayoutOption[] options);

Parameters

width The width of the area you want.
height The height of the area you want.
style An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes & its margin value will be used for spacing.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Rect The rectangle to put your control in.

Description

Reserve layout space for a rectangle with a fixed content area.


Declaration

public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight);

Declaration

public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, GUIStyle style);

Declaration

public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, params GUILayoutOption[] options);

Declaration

public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, GUIStyle style, params GUILayoutOption[] options);

Parameters

minWidth The minimum width of the area passed back.
maxWidth The maximum width of the area passed back.
minHeight The minimum width of the area passed back.
maxHeight The maximum width of the area passed back.
style An optional style. If specified, the style's padding value will be added to the sizes requested & the style's margin values will be used for spacing.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Rect A rectangle with size between minWidth & maxWidth on both axes.

Description

Reserve layout space for a flexible rect.

The rectangle's size will be between the min & max values.