Version: 1.4
LanguageEnglish
  • C#

GridLayout.CellToWorld

Declaration

public Vector3 CellToWorld(Vector3Int cellPosition);

Parameters

cellPosition Cell position to convert.

Returns

Vector3 World position of the cell position.

Description

Converts a cell position to world position space.

// Snap the GameObject to parent GridLayout
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { GridLayout gridLayout = transform.parent.GetComponentInParent<GridLayout>(); Vector3Int cellPosition = gridLayout.WorldToCell(transform.position); transform.position = gridLayout.CellToWorld(cellPosition); } }

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答