class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.CoreModule
Base class for all entities in Unity Scenes.
          Note: Many variables in the GameObject class have been removed. To access GameObject.renderer in csharp, for example, use GetComponent<Renderer>() instead.
      See Also: Component.
| activeInHierarchy | Defines whether the GameObject is active in the Scene. | 
| activeSelf | The local active state of this GameObject. (Read Only) | 
| isStatic | Gets and sets the GameObject's StaticEditorFlags. | 
| layer | The layer the GameObject is in. | 
| scene | Scene that the GameObject is part of. | 
| sceneCullingMask | Scene culling mask Unity uses to determine which scene to render the GameObject in. | 
| tag | The tag of this GameObject. | 
| transform | The Transform attached to this GameObject. | 
| GameObject | Creates a new GameObject, named name. | 
| AddComponent | Adds a component class of type componentType to the GameObject. C# Users can use a generic version. | 
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this GameObject or any of its children. | 
| CompareTag | Is this GameObject tagged with tag ? | 
| GetComponent | Gets a reference to a component of type T on the specified GameObject. | 
| GetComponentAtIndex | Gets a reference to a component at a specific index on the specified GameObject. | 
| GetComponentCount | Returns the number of components on this GameObject. | 
| GetComponentInChildren | Gets a reference to a component of type T on the specified GameObject, or any child of the GameObject. | 
| GetComponentIndex | Gets the index of the component specified on the specified GameObject. | 
| GetComponentInParent | Gets a reference to a component of type T on the specified GameObject, or any parent of the GameObject. | 
| GetComponents | Gets references to all components of type T on the specified GameObject. | 
| GetComponentsInChildren | Gets references to all components of type T on the specified GameObject, and any child of the GameObject. | 
| GetComponentsInParent | Gets references to all components of type T on the specified GameObject, and any parent of the GameObject. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this GameObject. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this GameObject and on every ancestor of the behaviour. | 
| SetActive | Activates/Deactivates the GameObject, depending on the given true or false value. | 
| SetActiveNonRecursive | Activates/Deactivates the GameObject, depending on the given true or false value, without reinit the children and components. | 
| TryGetComponent | Gets the component of the specified type, if it exists. | 
| CreatePrimitive | Creates a GameObject with a primitive mesh renderer and appropriate collider. | 
| Find | Finds a GameObject by name and returns it. | 
| FindGameObjectsWithTag | Returns an array of active GameObjects tagged tag. Returns empty array if no GameObject was found. | 
| FindWithTag | Returns one active GameObject tagged tag. Returns null if no GameObject was found. | 
| GetScene | Returns the Scene of a GameObject given by instance ID. | 
| InstantiateGameObjects | Instantiate a GameObject multiple times by instance ID and populate NativeArrays containing the new GameObjects by instance ID and their corresponding Transforms by instance ID. | 
| SetGameObjectsActive | Activates/Deactivates the GameObjects by instance ID, depending on the given true or false value. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| FindObjectsOfType | Gets a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |