Version: 1.3
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  • C#

Input.GetMouseButton

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Declaration

public static bool GetMouseButton(int button);

Description

Returns whether the given mouse button is held down.

The button values are: 0 for the left button, 1 for the right button, 2 for the middle button. The return is true when the mouse button is pressed down, and false when released.

using UnityEngine;
using System.Collections;

// Detects clicks from the mouse and prints a message // depending on the click detected.

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetMouseButton(0)) { Debug.Log("The left mouse button is being held down."); }

if (Input.GetMouseButton(1)) { Debug.Log("The right mouse button is being held down."); }

if (Input.GetMouseButton(2)) { Debug.Log("The middle mouse button is being held down."); } } }