Version: 1.3
LanguageEnglish
  • C#

MonoBehaviour.OnDrawGizmosSelected()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Implement OnDrawGizmosSelected to draw a gizmo if the object is selected.

Gizmos are drawn only when the object is selected. Gizmos are not pickable. This is used to ease setup. For example an explosion script could draw a sphere showing the explosion radius.

using UnityEngine;

public class GizmoTest : MonoBehaviour { public float explosionRadius = 5.0f;

void OnDrawGizmosSelected() { // Display the explosion radius when selected Gizmos.color = new Color(1, 1, 0, 0.75F); Gizmos.DrawSphere(transform.position, explosionRadius); } }

Additional resources: OnDrawGizmos.