Version: 1.3
LanguageEnglish
  • C#

PlayerSettings.productName

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public static string productName;

Description

The name of your product.

This will appear on the menu bar when your game is running and is used to locate the preferences file.


Custom player settings.

using UnityEngine;
using UnityEditor;

// Simple Script that saves and loads custom // Stand-alone/Web player screen settings among // Unity Projects

class CustomSettings : EditorWindow {

string compName = ""; string prodName = ""; int screenWidth = 640; int screenHeight = 480; int webScreenWidth = 640; int webScreenHeight = 480; bool fullScreen = false;

[MenuItem("Examples/Custom Settings")] static void Init() { var window = GetWindow<CustomSettings>(); window.Show(); }

void OnGUI() { compName = EditorGUILayout.TextField("Company Name:", compName); prodName = EditorGUILayout.TextField("Product Name:", prodName); EditorGUILayout.BeginHorizontal(); screenWidth = EditorGUILayout.IntField("Width:", screenWidth); screenHeight = EditorGUILayout.IntField("Web Height:", screenHeight); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); webScreenWidth = EditorGUILayout.IntField("Web Width:", webScreenWidth); webScreenHeight = EditorGUILayout.IntField("Web Height:", webScreenHeight); EditorGUILayout.EndHorizontal(); fullScreen = EditorGUILayout.Toggle("Full Screen:", fullScreen); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Save Values")) SaveSettings(); if (GUILayout.Button("Load Values")) LoadSettings(); EditorGUILayout.EndHorizontal(); }

void SaveSettings() { PlayerSettings.companyName = compName; PlayerSettings.productName = prodName; PlayerSettings.defaultScreenWidth = screenWidth; PlayerSettings.defaultScreenHeight = screenHeight; PlayerSettings.defaultWebScreenWidth = webScreenWidth; PlayerSettings.defaultWebScreenHeight = webScreenHeight; PlayerSettings.defaultIsFullScreen = fullScreen;

EditorPrefs.SetString("CompName", compName); EditorPrefs.SetString("ProdName", prodName); EditorPrefs.SetInt("ScreenWidth", screenWidth); EditorPrefs.SetInt("ScreenHeight", screenHeight); EditorPrefs.SetInt("WebScreenWidth", webScreenWidth); EditorPrefs.SetInt("WebScreenHeight", webScreenHeight); } void LoadSettings() { compName = EditorPrefs.GetString("CompName", ""); prodName = EditorPrefs.GetString("ProdName", ""); screenWidth = EditorPrefs.GetInt("ScreenWidth", 640); screenHeight = EditorPrefs.GetInt("ScreenHeight", 480); webScreenWidth = EditorPrefs.GetInt("WebScreenWidth", 640); webScreenHeight = EditorPrefs.GetInt("WebScreenHeight", 480); } }