Version: 1.3
LanguageEnglish
  • C#

PlayerSettings.Android.targetArchitectures

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static AndroidArchitecture targetArchitectures;

Description

A set of CPU architectures for the Android build target.

using UnityEditor;
using UnityEditor.Build;
using UnityEngine;
public class TargetArchitecturesExample : MonoBehaviour
{
    [MenuItem("Build/Android Target Architectures Example")]
    public static void TargetArchitectures()
    {
        PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP);
        //Set the targetArchitecture to ARM64 AndroidAchitecture
        PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;
        BuildPlayerOptions options = new BuildPlayerOptions();
        options.scenes = new[] { "Assets/Scenes/SampleScene.unity" };
        options.locationPathName = "Builds/AndroidBuild.apk";
        options.target = BuildTarget.Android;
        options.targetGroup = BuildTargetGroup.Android;
        BuildPipeline.BuildPlayer(options);
    }
}