Version: 1.3
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  • C#

QualitySettings.activeQualityLevelChanged

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Parameters

value If the current Quality level is being changed this callback will be raised.

Description

Delegate that you can use to invoke custom code when Unity changes the current Quality Level.

Parameters are the previous Quality Level and the new Quality Level.

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { QualitySettings.activeQualityLevelChanged += QualitySettings_activeQualityLevelChanged; }

private void QualitySettings_activeQualityLevelChanged(int previousQuality, int currentQuality) { // Put the code that you want to execute everytime the Quality used is changed Debug.Log($"Quality Level has been changed from {QualitySettings.names[previousQuality]} to {QualitySettings.names[currentQuality]}"); }

void OnDestroy() { QualitySettings.activeQualityLevelChanged -= QualitySettings_activeQualityLevelChanged; } }