Version: 1.7
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LightProbeUsage.BlendPerPixel

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Description

Use GPU to calculate interpolated value by per pixel instead of CPU.

Blend Per Pixel will use GPU to calculate the light probe interpolation of game object by per pixel. In order to use Blend Per Pixel on a game object, Virtual Geometry must be enabled in project. Otherwise, it will use Blend Probe.

See Also: Light Probes, Virtual Geometry, Blend Per Pixel.