Version: 1.3
LanguageEnglish
  • C#

Provider.GetAssetByGUID

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static VersionControl.Asset GetAssetByGUID(string guid);

Parameters

guid GUID of asset.

Description

Returns version control information about an asset from a given GUID.

Returns null if the GUID is not known by the Unity Editor.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/GetAssetByGUID")] static void ExampleGetAssetByGUID() { string guid = AssetDatabase.AssetPathToGUID("Assets/ExampleAsset.mat"); AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByGUID(guid)); Debug.Log("Found an asset: " + assets[0].name.ToString()); } }