Version: 1.10
LanguageEnglish
  • C#

EmbeddedLinuxGameWindowCreationSettings

class in UnityEngine.Windowing.EmbeddedLinux

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Inherits from:Windowing.GameWindowCreationSettings

/

Implemented in:UnityEngine.CoreModule

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Description

EmbeddedLinux-specific settings for creating game windows.

Extends GameWindowCreationSettings with EmbeddedLinux-specific options including transparency mode and IVI (In-Vehicle Infotainment) surface ID support for Wayland/IVI Shell integration.

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Windowing;
using UnityEngine.Windowing.EmbeddedLinux;

public class EmbeddedLinuxCreateWindowExample : MonoBehaviour { List<DisplayInfo> displayInfos = new List<DisplayInfo>(); void Start() { DisplayInfo.GetLayout(displayInfos); var settings = new EmbeddedLinuxGameWindowCreationSettings( title: "Second Window", width: 600, height: 400, position: new Vector2Int(0, 0), cameraDisplayIndex: 1, fullScreenMode: FullScreenMode.Windowed, resizable: false, transparencyMode: TransparencyMode.Transparent, iviSurfaceID: 1223 ); var op = GameWindowManager.Create(settings); op.completed += (AsyncOperation o) => { Debug.Log($"Window Created: {op.window.GetTitle()}"); }; } }

Properties

iviSurfaceIDSets the IVI (In-Vehicle Infotainment) surface ID for Wayland/IVI Shell integration.
transparencyModeSets the transparency mode of the window.

Inherited Members

Properties

cameraDisplayIndexThe display index that the camera should render to.This value determines which display the camera associated with this window will target for rendering.
fullScreenModeThe fullscreen mode for the window.Specifies whether the window should be created in windowed, fullscreen, or borderless fullscreen mode. See FullScreenMode for available options.
heightThe height of the window in pixels.
positionThe position of the window relative to the top-left corner of the display.Specified as a Vector2Int with x and y coordinates in pixels.
resizableDetermines whether the window can be resized by the user.When set to true, the window will have resizing handles. When false, the window size is fixed.
titleThe title text displayed in the window's title bar.
widthGameWindowCreationSettings.width.