Version: 2017.1

NetworkServer.SendUnreliableToReady<MSG>(short,MSG)

Cambiar al Manual

Parámetros

msg Message structure.
msgType Message type.

Valor de retorno

void Success if message is sent.

Descripción

Send given message structure as an unreliable message only to ready clients.

See Networking.NetworkClient.Ready.

using UnityEngine;
using UnityEngine.Networking;

public class MyMsgTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };

public struct ScoreMessage { public int score; public Vector3 scorePos; }

class GameServer { void SendScore(int score, Vector3 scorePos) { ScoreMessage msg; msg.score = score; msg.scorePos = scorePos;

NetworkServer.SendUnreliableToReady<ScoreMessage>(MyMsgTypes.MSG_SCORE, msg); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961