Version: 2017.2
Universal Windows Platform
Universal Windows Platform: Deployment

Cómo empezar

Unity supports three CPU architectures when targeting Universal Windows Platform: X86, X64 and ARM.

There are three configurations (select them in Visual Studio):

  • Debug para propósitos de depuración
  • Release para perfilar
  • Master para enviar a la tienda

The player log is located under <user>\AppData\Local\Packages\<productname>\TempState. See also log files.

Requirements when targeting Universal Windows Platform:

  • Windows 8.1
  • Visual Studio 2015 (RTM o posterior)
  • Windows 10 Universal SDK
  • Probando dispositivos:
    • Para pruebas básicas de Windows SDK 10, el mismo PC que es utilizado para desarrollo es suficiente. Para pruebas básicas de Phone 10, se recomienda adquirir un dispositivo real de Windows Phone 10.

Before you can proceed you need to acquire Windows Store developer license. There are two ways you can do this:

The following are not supported:

  • Legacy Network classes (please use current Unity Networking). WWW and UnityWebRequest are supported (applies to all scripting backends).
  • GameObject.SendMessage partially works, but function which accepts the message must match the message sent, because the argument conversion doesn’t work (applies only to .NET scripting backend).
  • You cannot automatically access C# classes from JS scripts (applies only to .NET scripting backend). To do this, go to PlayerSettings (menu: File > Project Settings > Player), open the Publishing Settings, navigate to the Compilation section and set the Compilation Overrides to .NET Core Partially.

Links de ayuda


• 2017–05–16 Page amended with no editorial review

Universal Windows Platform
Universal Windows Platform: Deployment
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