Version: 2017.2
public static void PrefixLabel (string label, GUIStyle followingStyle= "Button");
public static void PrefixLabel (string label, GUIStyle followingStyle, GUIStyle labelStyle);
public static void PrefixLabel (GUIContent label, GUIStyle followingStyle= "Button");
public static void PrefixLabel (GUIContent label, GUIStyle followingStyle, GUIStyle labelStyle);

Parámetros

label Label to show to the left of the control.

Descripción

Make a label in front of some control.


Simple window that shows the prefix label.

Note that most editor controls already have built-in optional labels that can be specified as one of the parameters. PrefixLabel can be used when there is no such built-in label available, or when you're creating your own editor control from scratch.

PrefixLabel also ensures that when the label is clicked, the linked control will get keyboard focus (if the control supports keyboard focus). The label is automatically linked to the following control coming after it.

using UnityEditor;
using UnityEngine;

public class ExampleClass : EditorWindow { static int ammo = 0;

[MenuItem("Examples/Prefix Label Usage")] static void Init() { ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass)); window.Show(); }

public void OnGUI() { EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Ammo"); ammo = EditorGUILayout.IntField(ammo); EditorGUILayout.EndHorizontal(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961