Version: 2017.2
public int sortingOrder ;

Descripción

The SortingOrder for the hit object.

For Graphic elements this will be the values from that graphics Canvas

For 3D objects this will always be 0.

For 2D objects if a SpriteRenderer is attached to the same object as the hit collider that SpriteRenderer sortingOrder will be used.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961