Scrolls all enclosing scrollviews so they try to make position
visible.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector2 scrollPos = Vector2.zero; void OnGUI() { scrollPos = GUI.BeginScrollView(new Rect(10, 10, 100, 50), scrollPos, new Rect(0, 0, 220, 10)); if (GUI.Button(new Rect(0, 0, 100, 20), "Go Right")) GUI.ScrollTo(new Rect(120, 0, 100, 20)); if (GUI.Button(new Rect(120, 0, 100, 20), "Go Left")) GUI.ScrollTo(new Rect(0, 0, 100, 20)); GUI.EndScrollView(); } }