Llamado cuando el mouse no está más sobre el GUIElement o Collider.
Una llamada a OnMouseExit sigue las llamadas correspondientes a OnMouseEnter y OnMouseOver.
Esta función no es llamada en objetos que pertenezcan a la layer (capa) Ignore Raycast.
Esta función se llama en los Colliders marcados como Trigger si y solo sí Physics.queriesHitTriggers es true.
You can use OnMouseExit as a co-routine if you add a yield statement somewhere in the function.
This event is sent to all scripts attached to the Collider or GUIElement.
//Attach this script to a GameObject to have it output messages when your mouse hovers over it. using UnityEngine;
public class OnMouseOverExample : MonoBehaviour { void OnMouseOver() { //If your mouse hovers over the GameObject with the script attached, output this message Debug.Log("Mouse is over GameObject."); }
void OnMouseExit() { //The mouse is no longer hovering over the GameObject so output this message each frame Debug.Log("Mouse is no longer on GameObject."); } }