Version: 2017.2

NetworkMessage

class in UnityEngine.Networking

Cambiar al Manual

Descripción

The details of a network message received by a client or server on a network connection.

Variables Estáticas

MaxMessageSizeThe size of the largest message in bytes that can be sent on a NetworkConnection.

Variables

channelIdThe transport layer channel the message was sent on.
connThe connection the message was recieved on.
msgTypeThe id of the message type of the message.
readerA NetworkReader object that contains the contents of the message.

Funciones Públicas

ReadMessageReadMessage is used to extract a typed network message from the NetworkReader of a NetworkMessage object.

Funciones Estáticas

DumpReturns a string with the numeric representation of each byte in the payload.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961