La fricción (drag) angular del objeto.
Angular drag can be used to slow down the rotation of an object. The higher the drag the more the rotation slows down.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void Update() { if (Input.GetKeyDown("space")) rb.angularDrag = 0.8F; else rb.angularDrag = 0; } }