Version: 2017.2
public XR.WSA.WorldAnchor outputAnchor ;

Descripción

This WorldAnchor is used to lock the surface into place relative to real world objects. It will be filled in when calling RequestMeshAsync to generate data for a surface and returned with the SurfaceDataReadyDelegate.

This anchor allows the device to lock the corresponding surface in place relative to real world objects as its knowledge of the real world changes. All generated mesh data will be local to this coordinate system. The outputAnchor parameter is required when calling RequestMeshAsync since spatial mapping meshes are intended to map the real world.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961