Version: 2017.3
Scripting de Remote Settings
Monetization (Monetización)

Testing Remote Settings

While you can view the keys and values of both configurations in the Editor, Unity only loads one configuration at runtime. Unity uses the Development configuration in Play mode and in any builds created with the Development Build box checked on the Build Settings window. Unity uses the Release configuration in non-development builds.

Before testing Remote Settings, you must first create the settings and then either use the Remote Settings component or write the code necessary to map the settings to variables in your game or application.

To test with the Development configuration, click the Play button in the Editor or:

  1. Go to File > Build Settings to open the Build Settings window.

  2. Check the Development Build box.

  3. Click the Build And Run button.

To test with the Release configuration:

  1. Go to File > Build Settings to open the Build Settings window.

  2. Uncheck the Development Build box.

  3. Click the Build And Run button.


  • 2017–05–30 Page published with editorial review

  • 2017–05–30 - Servicio compatible con Unity 5.5 y posterior en esta fecha pero la compatibilidad de la versión puede estar sujeta a cambios.

  • New feature in 2017.1

Scripting de Remote Settings
Monetization (Monetización)
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