Version: 2017.3

CollisionFlags

enumeration

Cambiar al Manual

Descripción

CollisionFlags is a bitmask returned by CharacterController.Move.

It gives you a broad overview of where your character collided with any other objects.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { CharacterController controller = GetComponent<CharacterController>(); if (controller.collisionFlags == CollisionFlags.None) print("Free floating!");

if ((controller.collisionFlags &amp; CollisionFlags.Sides) != 0) print("Touching sides!");

if (controller.collisionFlags == CollisionFlags.Sides) print("Only touching sides, nothing else!");

if ((controller.collisionFlags &amp; CollisionFlags.Above) != 0) print("Touching sides!");

if (controller.collisionFlags == CollisionFlags.Above) print("Only touching Ceiling, nothing else!");

if ((controller.collisionFlags &amp; CollisionFlags.Below) != 0) print("Touching ground!");

if (controller.collisionFlags == CollisionFlags.Below) print("Only touching ground, nothing else!"); } }

Variables

NoneCollisionFlags is a bitmask returned by CharacterController.Move.
SidesCollisionFlags is a bitmask returned by CharacterController.Move.
AboveCollisionFlags is a bitmask returned by CharacterController.Move.
BelowCollisionFlags is a bitmask returned by CharacterController.Move.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961