GL.LoadProjectionMatrix

Cambiar al Manual
public static void LoadProjectionMatrix (Matrix4x4 mat);

Descripción

Load an arbitrary matrix to the current projection matrix.

This function overrides current camera's projection parameters, so most often you want to save and restore projection matrix using GL.PushMatrix and GL.PopMatrix.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Matrix4x4 projMtrx = Matrix4x4.identity; void OnPostRender() { GL.PushMatrix(); GL.LoadProjectionMatrix(projMtrx); GL.PopMatrix(); } }

See Also: GL.LoadOrtho.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961