buttonName | The name of the button such as Jump. |
bool True when an axis has been pressed and not released.
Devuelve true mientras el botón virtual identificado por buttonName
se mantiene presionado.
Think auto fire - this will return true as long as the button is held down.
Use this only when implementing events that trigger an action, eg, shooting a weapon.
The buttonName
argument will normally be one of the names in InputManager
such as Jump or
Fire1. GetButton will return to false
when it is released.
Utilice GetAxis para el input que controla el movimiento continúo.
// Instantiates a projectile every 0.5 seconds, // if the Fire1 button (default is Ctrl) is pressed.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject projectile; public float fireDelta = 0.5F;
private float nextFire = 0.5F; private GameObject newProjectile; private float myTime = 0.0F;
void Update() { myTime = myTime + Time.deltaTime;
if (Input.GetButton("Fire1") && myTime > nextFire) { nextFire = myTime + fireDelta; newProjectile = Instantiate(projectile, transform.position, transform.rotation) as GameObject;
// create code here that animates the newProjectile
nextFire = nextFire - myTime; myTime = 0.0F; } } }