public static void Destroy (NetworkViewID viewID);

Descripción

Destroy the object associated with this view ID across the network.

The object is destroyed locally and remotely.

Note that this does not remove any RPCs accociated with the object or NetworkViewID, these have to be explicitly removed with the Network.RemoveRPCs method.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float timer = 0; void Awake() { timer = Time.time; } void Update() { if (Time.time - timer > 2) Network.Destroy(GetComponent<NetworkView>().viewID); } }

public static void Destroy (GameObject gameObject);

Descripción

Destroy the object across the network.

The object is destroyed locally and remotely.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float timer = 0; void Awake() { timer = Time.time; } void Update() { if (Time.time - timer > 2) Network.Destroy(gameObject); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961