NetworkInstanceId

struct in UnityEngine.Networking

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Descripción

This is used to identify networked objects across all participants of a network. It is assigned at runtime by the server when an object is spawned.

Variables Estáticas

InvalidA static invalid NetworkInstanceId that can be used for comparisons.

Variables

ValueThe internal value of this identifier.

Funciones Públicas

IsEmptyReturns true if the value of the NetworkInstanceId is zero.
ToStringReturns a string of "NetID:value".
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