ClipperRegistry

class in UnityEngine.UI

Cambiar al Manual

Descripción

Registry class to keep track of all IClippers that exist in the scene.

This is used during the CanvasUpdate loop to cull clippable elements. The clipping is called after layout, but before Graphic update.

Variables Estáticas

instanceSingleton instance.

Funciones Públicas

CullPerform the clipping on all registered IClipper.

Funciones Estáticas

RegisterRegister an IClipper.
UnregisterUnregister an IClipper.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961