public static int LayerField (Rect position, int layer, GUIStyle style= EditorStyles.popup);
public static int LayerField (Rect position, string label, int layer, GUIStyle style= EditorStyles.popup);
public static int LayerField (Rect position, GUIContent label, int layer, GUIStyle style= EditorStyles.popup);

Parámetros

positionRectangle on the screen to use for the field.
labelOptional label in front of the field.
layerThe layer shown in the field.
styleOptional GUIStyle.

Valor de retorno

int The layer selected by the user.

Descripción

Make a layer selection field.


Layer field in an Editor Window.

// Change the Tag and/or the layer of the selected GameObjects.

class EditorGUITagLayerField extends EditorWindow {

var selectedTag : String = ""; var selectedLayer : int = 0;

@MenuItem("Examples/Tag - Layer for Selection") static function Init() { var window = GetWindow(EditorGUITagLayerField); window.position = Rect(0,0,350,70); window.Show(); }

function OnGUI() { selectedTag = EditorGUI.TagField( Rect(3,3,position.width/2 - 6, 20), "New Tag:", selectedTag); selectedLayer = EditorGUI.LayerField( Rect(position.width/2 + 3,3, position.width/2 - 6, 20), "New Layer:", selectedLayer);

if(Selection.activeGameObject) { if(GUI.Button(Rect(3,25,90,17),"Change Tags")) for(var go : GameObject in Selection.gameObjects) go.tag = selectedTag; if(GUI.Button(Rect(position.width-96, 25,90,17),"Change Layers")) for(var go : GameObject in Selection.gameObjects) go.layer = selectedLayer; } }

function OnInspectorUpdate() { Repaint(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961