public float intensity ;

Descripción

The Intensity of a light is multiplied with the Light color.

The value can be between 0 and 8. This allows you to create over bright lights.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float duration = 1.0F; public Light lt; void Start() { lt = GetComponent<Light>(); } void Update() { float phi = Time.time / duration * 2 * Mathf.PI; float amplitude = Mathf.Cos(phi) * 0.5F + 0.5F; lt.intensity = amplitude; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961